While that's on the expensive side, the physical aspect of the game made the experience well worth it. Had we been playing in a real Japanese arcade, we would have easily run through 600 yen each (about six bucks) during our 15-minute demo. It's a challenging mechanic, one that had us tapping the Start button furiously to return to the action as we accidentally got each other killed again and again. This creates some good-natured conflicts when multiple tough targets appear: A player's instinct is to defend his own half of the screen, but splitting up will only leave both players in trouble. This combination attack is crucial against larger foes such as giant enemy crabs. When players focus their crosshairs on a single target, they both receive a power and speed boost. Teamwork is more than encouraged in Dead Storm Pirates. Forcing players to take turns is a little disappointing from a gameplay perspective, but from a teamwork standpoint it makes total sense: Your characters are literally in the same boat. There's also only one wheel, so only one player can steer at a time. At no point in the demonstration did we have to steer and shoot at the same time. The game is primarily an on-rails shooter with force-feedback light gun controllers, but there's a steering wheel for select action sequences and Quick Time Events.
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